Sacred 2: Fallen Angel
Much Like The land of Britain could, in whimsy, be said to be powered by tea energy, Sacred's world of Ancaria is powered by T-Energy, which is probably a different sort of energy. In fact, the sequel to 2004's 1.6 million-selling Sacred is all about T-Energy, it being the source of all magic and thought (and bunnies and flowers no doubt). Set 2,000 years before the original, Sacred2: Fallen Angel sees six character classes setting out on a wild adventure to prevent T-Energy falling into the wrong hands. Think Dude, Where's My Car? except with elves and fairies.
Could it be murmured that the action-RPG is making a comeback? Could you declare at the dinner table that, with the announcement of Sored 2 and the imminent arrival of Hellgate: London, the genre that brought us Diablo and, er, Diablo 2 is about to see a revival? Well we certainly wouldn't bet against it. In keeping with current gaming conventions, Sacred 2 will feature both a light and a dark campaign, which means you'll be making moral decisions (we love those) to further yourself along a path of honour or corruption.
Sacred was a massively popular loot 'em up, and with the sequel launching itself into 3D, adding things like mystic mounts, improved fighting on horseback, hugely improved Al and all the improvements you'd expect from an RPG sequel (such as shinier treasure to find), there's no reason why it can't sell just as well for a second time. 1.6 million players can't be wrong, but can they be right twice in a row?
-
-
-