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The Legend of Zelda: Majora's Mask
The main question up until now with every new Zelda game has never been "is it good?"--they all have been, even the Game Boy version. Instead it's "how good is it?" Luckily with Majora's Mask the question is once again valid, and the answer, "Abso-frickin'-lutely incredible," is once again the same. Majora's Mask is not really a new take on Zelda--most everything from the controls (Z-targeting, auto jumping) to the items (fire arrows, the Lens ofTruth, Hookshot) to even the characters return from the last N64 Zelda, Ocarina of Time. Graphically you might even mistake them for the same game, although Majora's Mask seems to use the required RAM Expansion Pak for a few larger open areas.
But similar to how the Super Nintendo version of Zelda improved on the original NES title, this new N64 edition doesn't totally rethink the game, but rather refines and polishes the gameplay using the same overall shell. The biggest gameplay change is the fact that, for most of the game, you don't play as Link. You play as Goron Link, Deku Link or Zora Link-transformations with all new powers whose identity Link assumes when he wears certain masks. The beauty of Majora's Mask is how it uses the different advantages, disadvantages and special abilities of each of these forms; they are seamlessly woven into every part of the game, from secrets scattered throughout the overworld, to all the people you interact with, to the ingenious dungeon puzzles.
The other inspired difference is the new importance of time: Taking place over three repeating days, what time it is in Majora's Mask becomes as important as where you are (and sometimes, who you are) in figuring out many of the game's devilish puzzles and subquests. Even if you are one of the lucky few to find a PS2 on launch day, you won't find a better game for any system in the stores this Oct. 26.
People say:
I still think Ocarina of Time is one of the best games ever made, so it's no small thing when I say Majora's Mask is even better. The "Wow" factor of being in a 3D real-time Zelda game for the first time is gone, but the thrill of exploration is still there and the controls and actual gameplay are stronger than ever. Swimming with Zora link, rolling around with Goron Link, and flying with Deku Link make getting from place to place a lot easier and more enjoyable this time around. Plus there are thankfully now plenty of warp points, with a single Ocarina song to fly instantly between them. As with OoT, the game isn't totally linear either; you can choose to continue down the road toward your ultimate objective, or take a side journey through any of the insane amount of minigames or side-quests. The dungeon designs are works of art, each totally different except for the fact that they all incorporate the items and different forms you can assume seamlessly. Filled with all sorts of tricks and traps, they are like intricate puzzles themselves--only with persistence and real thought will you figure them out. The save system is a big improvement over the Japanese version, too. It doesn't make the game any easier, but lets you turn your N64 off when you need to. Everything else is done right: the memorable characters (old and new), the funny subplots, the added emphasis on time, the bosses, the mini-games. Incredible.
I love the time-travel aspect in Majora's Mask, even moreso than Ocarina of Time in some ways. Technically this game only lasts three (game) days, but with the use of the ocarina you get to replay those days over and over again. Kinda like Zelda meets Groundhog Day. Besides the novel approach, what you really get in Majora's Mask is more of the same great gameplay from the last game, complete with an entirely new, though eerily familiar, world to explore and a unique set of quests and mini-games. It's too bad the N64 is aging so poorly. The fuzzy graphics really hurt this game in my opinion. Not enough to mess with the score, though.
Playing Ocarina of Time was such a wonderful experience I was utterly convinced nothing would be able to top it for many, many years. OK, I was wrong, but at least it was another Zetda game that smashed my prediction, so I don't feel as bad. The reason I love Majora's Mask so much is because it isn't just an extension of the last Zelda; it's much more than a set of new dungeons. Aside from the three-day time limit (which is very cool, by the way), and the keen visual upgrades, a new gameplay focus--how most of the challenges lie in the lands around the dungeons instead of just inside them--gives Mask a unique feel from OoT, but one that's no less magical.
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